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Drawable.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_DRAWABLE_HPP
00026 #define SFML_DRAWABLE_HPP
00027 
00029 // Headers
00031 #include <SFML/System/Vector2.hpp>
00032 #include <SFML/Graphics/Color.hpp>
00033 #include <SFML/Graphics/Matrix3.hpp>
00034 
00035 
00036 namespace sf
00037 {
00038 class Renderer;
00039 class RenderTarget;
00040 
00044 namespace Blend
00045 {
00046     enum Mode
00047     {
00048         Alpha,    
00049         Add,      
00050         Multiply, 
00051         None      
00052     };
00053 }
00054 
00059 class SFML_API Drawable
00060 {
00061 public :
00062 
00072     Drawable(const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255));
00073 
00078     virtual ~Drawable();
00079 
00087     void SetPosition(float x, float y);
00088 
00095     void SetPosition(const Vector2f& position);
00096 
00103     void SetX(float x);
00104 
00111     void SetY(float y);
00112 
00120     void SetScale(float factorX, float factorY);
00121 
00128     void SetScale(const Vector2f& scale);
00129 
00136     void SetScaleX(float factor);
00137 
00144     void SetScaleY(float factor);
00145 
00155     void SetOrigin(float x, float y);
00156 
00165     void SetOrigin(const Vector2f& origin);
00166 
00173     void SetRotation(float angle);
00174 
00182     void SetColor(const Color& color);
00183 
00191     void SetBlendMode(Blend::Mode mode);
00192 
00199     const Vector2f& GetPosition() const;
00200 
00207     const Vector2f& GetScale() const;
00208 
00215     const Vector2f& GetOrigin() const;
00216 
00224     float GetRotation() const;
00225 
00232     const Color& GetColor() const;
00233 
00240     Blend::Mode GetBlendMode() const;
00241 
00249     void Move(float offsetX, float offsetY);
00250 
00257     void Move(const Vector2f& offset);
00258 
00266     void Scale(float factorX, float factorY);
00267 
00274     void Scale(const Vector2f& factor);
00275 
00282     void Rotate(float Angle);
00283 
00293     Vector2f TransformToLocal(const Vector2f& point) const;
00294 
00304     Vector2f TransformToGlobal(const Vector2f& point) const;
00305 
00306 protected :
00307 
00314     const Matrix3& GetMatrix() const;
00315 
00322     const Matrix3& GetInverseMatrix() const;
00323 
00324 private :
00325 
00326     friend class RenderTarget;
00327 
00335     void Draw(RenderTarget& target, Renderer& renderer) const;
00336 
00344     virtual void Render(RenderTarget& target, Renderer& renderer) const = 0;
00345 
00347     // Member data
00349     Vector2f        myPosition;         
00350     Vector2f        myScale;            
00351     Vector2f        myOrigin;           
00352     float           myRotation;         
00353     Color           myColor;            
00354     Blend::Mode     myBlendMode;        
00355     mutable Matrix3 myMatrix;           
00356     mutable Matrix3 myInvMatrix;        
00357     mutable bool    myMatrixUpdated;    
00358     mutable bool    myInvMatrixUpdated; 
00359 };
00360 
00361 } // namespace sf
00362 
00363 
00364 #endif // SFML_DRAWABLE_HPP

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::