00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_GLCHECK_HPP 00026 #define SFML_GLCHECK_HPP 00027 00029 // Headers 00031 #include <SFML/Config.hpp> 00032 #include <SFML/Graphics/GLEW/glew.h> 00033 #include <string> 00034 00035 00036 namespace sf 00037 { 00038 namespace priv 00039 { 00044 #ifdef SFML_DEBUG 00045 00046 // In debug mode, perform a test on every OpenGL call 00047 #define GLCheck(call) ((call), priv::GLCheckError(__FILE__, __LINE__)) 00048 00049 #else 00050 00051 // Else, we don't add any overhead 00052 #define GLCheck(call) (call) 00053 00054 #endif 00055 00063 void GLCheckError(const std::string& file, unsigned int line); 00064 00069 void EnsureGlewInit(); 00070 00071 } // namespace priv 00072 00073 } // namespace sf 00074 00075 00076 #endif // SFML_GLCHECK_HPP
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