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Matrix3.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_MATRIX3_HPP
00026 #define SFML_MATRIX3_HPP
00027 
00029 // Headers
00031 #include <SFML/Config.hpp>
00032 #include <SFML/System/Vector2.hpp>
00033 #include <SFML/Graphics/Rect.hpp>
00034 #include <math.h>
00035 
00036 
00037 namespace sf
00038 {
00043 class SFML_API Matrix3
00044 {
00045 public :
00046 
00051     Matrix3();
00052 
00057     Matrix3(float a00, float a01, float a02,
00058             float a10, float a11, float a12,
00059             float a20, float a21, float a22);
00060 
00070     void SetFromTransformations(const Vector2f& origin, const Vector2f& translation, float rotation, const Vector2f& scale);
00071 
00080     void SetFromProjection(const Vector2f& center, const Vector2f& size, float rotation);
00081 
00090     Vector2f Transform(const Vector2f& point) const;
00091 
00098     Matrix3 GetInverse() const;
00099 
00107     const float* Get4x4Elements() const;
00108 
00118     float  operator ()(unsigned int row, unsigned int column) const;
00119     float& operator ()(unsigned int row, unsigned int column);
00120 
00129     Matrix3 operator *(const Matrix3& right) const;
00130 
00139     Matrix3& operator *=(const Matrix3& right);
00140 
00142     // Static member data
00144     static const Matrix3 Identity; 
00145 
00146 private :
00147 
00149     // Member data
00151     float myData[16]; 
00152 };
00153 
00154 #include <SFML/Graphics/Matrix3.inl>
00155 
00156 } // namespace sf
00157 
00158 
00159 #endif // SFML_MATRIX3_HPP

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::