00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/System/Randomizer.hpp> 00029 #include <stdlib.h> 00030 #include <time.h> 00031 00032 00034 // Private data 00036 namespace 00037 { 00038 // Initialize the generator's seed with the current system time 00039 // in milliseconds, so that it is always different 00040 unsigned int InitializeSeed() 00041 { 00042 unsigned int seed = static_cast<unsigned int>(time(NULL)); 00043 srand(seed); 00044 return seed; 00045 } 00046 00047 // Global variable storing the current seed 00048 unsigned int globalSeed = InitializeSeed(); 00049 } 00050 00051 00052 namespace sf 00053 { 00055 void Randomizer::SetSeed(unsigned int seed) 00056 { 00057 srand(seed); 00058 globalSeed = seed; 00059 } 00060 00061 00063 unsigned int Randomizer::GetSeed() 00064 { 00065 return globalSeed; 00066 } 00067 00068 00070 float Randomizer::Random(float begin, float end) 00071 { 00072 // This is not the best algorithm, but it is fast and will be enough in most cases 00073 00074 return static_cast<float>(rand()) / RAND_MAX * (end - begin) + begin; 00075 } 00076 00077 00081 int Randomizer::Random(int begin, int end) 00082 { 00083 // This is not the best algorithm, but it is fast and will be enough in most cases 00084 00085 return rand() % (end - begin + 1) + begin; 00086 } 00087 00088 } // namespace sf
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