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Rect.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_RECT_HPP
00026 #define SFML_RECT_HPP
00027 
00029 // Headers
00031 #include <SFML/System/Vector2.hpp>
00032 #include <algorithm>
00033 
00034 
00035 namespace sf
00036 {
00041 template <typename T>
00042 class Rect
00043 {
00044 public :
00045 
00050     Rect();
00051 
00061     Rect(T left, T top, T right, T bottom);
00062 
00069     Vector2<T> GetSize() const;
00070 
00077     Vector2<T> GetCenter() const;
00078 
00086     void Offset(T offsetX, T offsetY);
00087 
00094     void Offset(const Vector2<T>& offset);
00095 
00105     bool Contains(T x, T y) const;
00106 
00115     bool Contains(const Vector2<T>& point) const;
00116 
00125     bool Intersects(const Rect<T>& rectangle) const;
00126 
00137     bool Intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
00138 
00140     // Member data
00142     T Left;   
00143     T Top;    
00144     T Right;  
00145     T Bottom; 
00146 };
00147 
00148 #include <SFML/Graphics/Rect.inl>
00149 
00150 // Define the most common types
00151 typedef Rect<int>   IntRect;
00152 typedef Rect<float> FloatRect;
00153 
00154 } // namespace sf
00155 
00156 
00157 #endif // SFML_RECT_HPP

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::