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Rect.inl

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 
00029 template <typename T>
00030 Rect<T>::Rect() :
00031 Left  (0),
00032 Top   (0),
00033 Right (0),
00034 Bottom(0)
00035 {
00036 
00037 }
00038 
00039 
00043 template <typename T>
00044 Rect<T>::Rect(T left, T top, T right, T bottom) :
00045 Left  (left),
00046 Top   (top),
00047 Right (right),
00048 Bottom(bottom)
00049 {
00050 
00051 }
00052 
00053 
00057 template <typename T>
00058 Vector2<T> Rect<T>::GetSize() const
00059 {
00060     return Vector2<T>(Right - Left, Bottom - Top);
00061 }
00062 
00063 
00067 template <typename T>
00068 Vector2<T> Rect<T>::GetCenter() const
00069 {
00070     return Vector2<T>((Left + Right) / 2, (Top + Bottom) / 2);
00071 }
00072 
00073 
00077 template <typename T>
00078 void Rect<T>::Offset(T offsetX, T offsetY)
00079 {
00080     Left   += offsetX;
00081     Right  += offsetX;
00082     Top    += offsetY;
00083     Bottom += offsetY;
00084 }
00085 
00086 
00090 template <typename T>
00091 void Rect<T>::Offset(const Vector2<T>& offset)
00092 {
00093     Offset(offset.x, offset.y);
00094 }
00095 
00096 
00100 template <typename T>
00101 bool Rect<T>::Contains(T x, T y) const
00102 {
00103     return (x >= Left) && (x <= Right) && (y >= Top) && (y <= Bottom);
00104 }
00105 
00106 
00110 template <typename T>
00111 bool Rect<T>::Contains(const Vector2<T>& point) const
00112 {
00113     return Contains(point.x, point.y);
00114 }
00115 
00116 
00120 template <typename T>
00121 bool Rect<T>::Intersects(const Rect<T>& rectangle) const
00122 {
00123     // Compute overlapping rect
00124     Rect<T> overlapping(std::max(Left,   rectangle.Left),
00125                         std::max(Top,    rectangle.Top),
00126                         std::min(Right,  rectangle.Right),
00127                         std::min(Bottom, rectangle.Bottom));
00128 
00129     // If overlapping rect is valid, then there is intersection
00130     return (overlapping.Left < overlapping.Right) && (overlapping.Top < overlapping.Bottom);
00131 }
00132 
00133 
00138 template <typename T>
00139 bool Rect<T>::Intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
00140 {
00141     // Compute overlapping rect
00142     Rect<T> overlapping(std::max(Left,   rectangle.Left),
00143                         std::max(Top,    rectangle.Top),
00144                         std::min(Right,  rectangle.Right),
00145                         std::min(Bottom, rectangle.Bottom));
00146 
00147     // If overlapping rect is valid, then there is intersection
00148     if ((overlapping.Left < overlapping.Right) && (overlapping.Top < overlapping.Bottom))
00149     {
00150         intersection = overlapping;
00151         return true;
00152     }
00153     else
00154     {
00155         intersection = Rect<T>(0, 0, 0, 0);
00156         return false;
00157     }
00158 }

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::