SFML logo
  • Main Page
  • Namespaces
  • Classes
  • Files
  • File List

Renderer.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_RENDERER_HPP
00026 #define SFML_RENDERER_HPP
00027 
00029 // Headers
00031 #include <SFML/Config.hpp>
00032 #include <SFML/System/NonCopyable.hpp>
00033 #include <SFML/Graphics/Color.hpp>
00034 #include <SFML/Graphics/Drawable.hpp>
00035 #include <SFML/Graphics/Matrix3.hpp>
00036 
00037 
00038 namespace sf
00039 {
00040 class Image;
00041 class Shader;
00042 
00047 class SFML_API Renderer : NonCopyable
00048 {
00049 public :
00050 
00055     enum PrimitiveType
00056     {
00057         TriangleList,  
00058         TriangleStrip, 
00059         TriangleFan,   
00060         QuadList       
00061     };
00062 
00063 public :
00064 
00071     Renderer(RenderTarget& target);
00072 
00077     ~Renderer();
00078 
00083     void Initialize();
00084 
00091     void SaveGLStates();
00092 
00099     void RestoreGLStates();
00100 
00107     void Clear(const Color& color);
00108 
00115     void PushStates();
00116 
00123     void PopStates();
00124 
00136     void SetModelView(const Matrix3& matrix);
00137 
00149     void ApplyModelView(const Matrix3& matrix);
00150 
00162     void SetProjection(const Matrix3& matrix);
00163 
00176     void SetColor(const Color& color);
00177 
00190     void ApplyColor(const Color& color);
00191 
00201     void SetViewport(const IntRect& viewport);
00202 
00212     void SetBlendMode(Blend::Mode mode);
00213 
00223     void SetTexture(const Image* texture);
00224 
00234     void SetShader(const Shader* shader);
00235 
00255     void Begin(PrimitiveType type);
00256 
00263     void End();
00264 
00275     void AddVertex(float x, float y);
00276 
00289     void AddVertex(float x, float y, float u, float v);
00290 
00302     void AddVertex(float x, float y, const Color& color);
00303 
00316     void AddVertex(float x, float y, float u, float v, const Color& color);
00317 
00318 private :
00319 
00336     void ProcessVertex(float x, float y, float u, float v, float r, float g, float b, float a);
00337 
00339     // Structure holding the render states that can be stacked
00341     struct States
00342     {
00343         States() : r(1.f), g(1.f), b(1.f), a(1.f) {}
00344 
00345         Matrix3 modelView;  
00346         float   r, g, b, a; 
00347     };
00348 
00350     // Member data
00352     RenderTarget& myTarget;           
00353     States        myStatesStack[64];  
00354     States*       myStates;           
00355     const Image*  myTexture;          
00356     const Shader* myShader;           
00357     Blend::Mode   myBlendMode;        
00358     IntRect       myViewport;         
00359     bool          myTextureIsValid;   
00360     bool          myShaderIsValid;    
00361     bool          myBlendModeIsValid; 
00362     bool          myViewportIsValid;  
00363 };
00364 
00365 } // namespace sf
00366 
00367 
00368 #endif // SFML_RENDERER_HPP
00369 
00370 

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::