00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_SHADER_HPP 00026 #define SFML_SHADER_HPP 00027 00029 // Headers 00031 #include <SFML/Config.hpp> 00032 #include <SFML/Graphics/Image.hpp> 00033 #include <SFML/System/Vector2.hpp> 00034 #include <SFML/System/Vector3.hpp> 00035 #include <map> 00036 #include <string> 00037 00038 00039 namespace sf 00040 { 00041 class Renderer; 00042 00047 class SFML_API Shader 00048 { 00049 public : 00050 00057 Shader(); 00058 00065 Shader(const Shader& copy); 00066 00071 ~Shader(); 00072 00089 bool LoadFromFile(const std::string& filename); 00090 00106 bool LoadFromMemory(const std::string& shader); 00107 00126 void SetParameter(const std::string& name, float x); 00127 00147 void SetParameter(const std::string& Name, float x, float y); 00148 00169 void SetParameter(const std::string& Name, float x, float y, float z); 00170 00192 void SetParameter(const std::string& Name, float x, float y, float z, float w); 00193 00212 void SetParameter(const std::string& name, const Vector2f& vector); 00213 00232 void SetParameter(const std::string& name, const Vector3f& vector); 00233 00261 void SetTexture(const std::string& name, const Image& texture); 00262 00279 void Bind() const; 00280 00291 void Unbind() const; 00292 00301 Shader& operator =(const Shader& right); 00302 00313 static bool IsAvailable(); 00314 00316 // Static member data 00318 static const Image CurrentTexture; 00319 00320 private : 00321 00322 friend class Renderer; 00323 00330 bool CompileProgram(); 00331 00339 void BindTextures() const; 00340 00349 void Use() const; 00350 00352 // Types 00354 typedef std::map<int, const Image*> TextureTable; 00355 00357 // Member data 00359 unsigned int myShaderProgram; 00360 int myCurrentTexture; 00361 TextureTable myTextures; 00362 std::string myFragmentShader; 00363 }; 00364 00365 } // namespace sf 00366 00367 00368 #endif // SFML_SHADER_HPP 00369 00370
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::