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Shader.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SHADER_HPP
00026 #define SFML_SHADER_HPP
00027 
00029 // Headers
00031 #include <SFML/Config.hpp>
00032 #include <SFML/Graphics/Image.hpp>
00033 #include <SFML/System/Vector2.hpp>
00034 #include <SFML/System/Vector3.hpp>
00035 #include <map>
00036 #include <string>
00037 
00038 
00039 namespace sf
00040 {
00041 class Renderer;
00042 
00047 class SFML_API Shader
00048 {
00049 public :
00050 
00057     Shader();
00058 
00065     Shader(const Shader& copy);
00066 
00071     ~Shader();
00072 
00089     bool LoadFromFile(const std::string& filename);
00090 
00106     bool LoadFromMemory(const std::string& shader);
00107 
00126     void SetParameter(const std::string& name, float x);
00127 
00147     void SetParameter(const std::string& Name, float x, float y);
00148 
00169     void SetParameter(const std::string& Name, float x, float y, float z);
00170 
00192     void SetParameter(const std::string& Name, float x, float y, float z, float w);
00193 
00212     void SetParameter(const std::string& name, const Vector2f& vector);
00213 
00232     void SetParameter(const std::string& name, const Vector3f& vector);
00233 
00261     void SetTexture(const std::string& name, const Image& texture);
00262 
00279     void Bind() const;
00280 
00291     void Unbind() const;
00292 
00301     Shader& operator =(const Shader& right);
00302 
00313     static bool IsAvailable();
00314 
00316     // Static member data
00318     static const Image CurrentTexture; 
00319 
00320 private :
00321 
00322     friend class Renderer;
00323 
00330     bool CompileProgram();
00331 
00339     void BindTextures() const;
00340 
00349     void Use() const;
00350 
00352     // Types
00354     typedef std::map<int, const Image*> TextureTable;
00355 
00357     // Member data
00359     unsigned int myShaderProgram;  
00360     int          myCurrentTexture; 
00361     TextureTable myTextures;       
00362     std::string  myFragmentShader; 
00363 };
00364 
00365 } // namespace sf
00366 
00367 
00368 #endif // SFML_SHADER_HPP
00369 
00370 

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::