00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_SOUNDSOURCE_HPP 00026 #define SFML_SOUNDSOURCE_HPP 00027 00029 // Headers 00031 #include <SFML/Config.hpp> 00032 #include <SFML/System/Vector3.hpp> 00033 00034 00035 namespace sf 00036 { 00041 class SFML_API SoundSource 00042 { 00043 public : 00044 00049 enum Status 00050 { 00051 Stopped, 00052 Paused, 00053 Playing 00054 }; 00055 00062 SoundSource(const SoundSource& copy); 00063 00068 virtual ~SoundSource(); 00069 00084 void SetPitch(float pitch); 00085 00097 void SetVolume(float volume); 00098 00113 void SetPosition(float x, float y, float z); 00114 00127 void SetPosition(const Vector3f& position); 00128 00143 void SetRelativeToListener(bool relative); 00144 00160 void SetMinDistance(float distance); 00161 00179 void SetAttenuation(float attenuation); 00180 00189 float GetPitch() const; 00190 00199 float GetVolume() const; 00200 00209 Vector3f GetPosition() const; 00210 00220 bool IsRelativeToListener() const; 00221 00230 float GetMinDistance() const; 00231 00240 float GetAttenuation() const; 00241 00242 protected : 00243 00250 SoundSource(); 00251 00258 Status GetStatus() const; 00259 00261 // Member data 00263 unsigned int mySource; 00264 }; 00265 00266 } // namespace sf 00267 00268 00269 #endif // SFML_SOUNDSOURCE_HPP 00270 00271
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