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SoundSource.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SOUNDSOURCE_HPP
00026 #define SFML_SOUNDSOURCE_HPP
00027 
00029 // Headers
00031 #include <SFML/Config.hpp>
00032 #include <SFML/System/Vector3.hpp>
00033 
00034 
00035 namespace sf
00036 {
00041 class SFML_API SoundSource
00042 {
00043 public :
00044 
00049     enum Status
00050     {
00051         Stopped, 
00052         Paused,  
00053         Playing  
00054     };
00055 
00062     SoundSource(const SoundSource& copy);
00063 
00068     virtual ~SoundSource();
00069 
00084     void SetPitch(float pitch);
00085 
00097     void SetVolume(float volume);
00098 
00113     void SetPosition(float x, float y, float z);
00114 
00127     void SetPosition(const Vector3f& position);
00128 
00143     void SetRelativeToListener(bool relative);
00144 
00160     void SetMinDistance(float distance);
00161 
00179     void SetAttenuation(float attenuation);
00180 
00189     float GetPitch() const;
00190 
00199     float GetVolume() const;
00200 
00209     Vector3f GetPosition() const;
00210 
00220     bool IsRelativeToListener() const;
00221 
00230     float GetMinDistance() const;
00231 
00240     float GetAttenuation() const;
00241 
00242 protected :
00243 
00250     SoundSource();
00251 
00258     Status GetStatus() const;
00259 
00261     // Member data
00263     unsigned int mySource; 
00264 };
00265 
00266 } // namespace sf
00267 
00268 
00269 #endif // SFML_SOUNDSOURCE_HPP
00270 
00271 

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::