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Sound.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SOUND_HPP
00026 #define SFML_SOUND_HPP
00027 
00029 // Headers
00031 #include <SFML/Audio/SoundSource.hpp>
00032 #include <SFML/System/Resource.hpp>
00033 #include <cstdlib>
00034 
00035 
00036 namespace sf
00037 {
00038 class SoundBuffer;
00039 
00044 class SFML_API Sound : public SoundSource
00045 {
00046 public :
00047 
00052     Sound();
00053 
00064     Sound(const SoundBuffer& buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, const Vector3f& position = Vector3f(0, 0, 0));
00065 
00072     Sound(const Sound& copy);
00073 
00078     ~Sound();
00079 
00091     void Play();
00092 
00102     void Pause();
00103 
00114     void Stop();
00115 
00128     void SetBuffer(const SoundBuffer& buffer);
00129 
00143     void SetLoop(bool loop);
00144 
00156     void SetPlayingOffset(float timeOffset);
00157 
00164     const SoundBuffer* GetBuffer() const;
00165 
00174     bool GetLoop() const;
00175 
00184     float GetPlayingOffset() const;
00185 
00192     Status GetStatus() const;
00193 
00202     Sound& operator =(const Sound& right);
00203 
00213     void ResetBuffer();
00214 
00215 private :
00216 
00218     // Member data
00220     ResourcePtr<SoundBuffer> myBuffer; 
00221 };
00222 
00223 } // namespace sf
00224 
00225 
00226 #endif // SFML_SOUND_HPP
00227 
00228 

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::