00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_SOUND_HPP 00026 #define SFML_SOUND_HPP 00027 00029 // Headers 00031 #include <SFML/Audio/SoundSource.hpp> 00032 #include <SFML/System/Resource.hpp> 00033 #include <cstdlib> 00034 00035 00036 namespace sf 00037 { 00038 class SoundBuffer; 00039 00044 class SFML_API Sound : public SoundSource 00045 { 00046 public : 00047 00052 Sound(); 00053 00064 Sound(const SoundBuffer& buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, const Vector3f& position = Vector3f(0, 0, 0)); 00065 00072 Sound(const Sound& copy); 00073 00078 ~Sound(); 00079 00091 void Play(); 00092 00102 void Pause(); 00103 00114 void Stop(); 00115 00128 void SetBuffer(const SoundBuffer& buffer); 00129 00143 void SetLoop(bool loop); 00144 00156 void SetPlayingOffset(float timeOffset); 00157 00164 const SoundBuffer* GetBuffer() const; 00165 00174 bool GetLoop() const; 00175 00184 float GetPlayingOffset() const; 00185 00192 Status GetStatus() const; 00193 00202 Sound& operator =(const Sound& right); 00203 00213 void ResetBuffer(); 00214 00215 private : 00216 00218 // Member data 00220 ResourcePtr<SoundBuffer> myBuffer; 00221 }; 00222 00223 } // namespace sf 00224 00225 00226 #endif // SFML_SOUND_HPP 00227 00228
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