00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 00027 template <typename T> 00028 inline Vector2<T>::Vector2() : 00029 x(0), 00030 y(0) 00031 { 00032 00033 } 00034 00035 00037 template <typename T> 00038 inline Vector2<T>::Vector2(T X, T Y) : 00039 x(X), 00040 y(Y) 00041 { 00042 00043 } 00044 00045 00047 template <typename T> 00048 inline Vector2<T> operator -(const Vector2<T>& right) 00049 { 00050 return Vector2<T>(-right.x, -right.y); 00051 } 00052 00053 00055 template <typename T> 00056 inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right) 00057 { 00058 left.x += right.x; 00059 left.y += right.y; 00060 00061 return left; 00062 } 00063 00064 00066 template <typename T> 00067 inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right) 00068 { 00069 left.x -= right.x; 00070 left.y -= right.y; 00071 00072 return left; 00073 } 00074 00075 00077 template <typename T> 00078 inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right) 00079 { 00080 return Vector2<T>(left.x + right.x, left.y + right.y); 00081 } 00082 00083 00085 template <typename T> 00086 inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right) 00087 { 00088 return Vector2<T>(left.x - right.x, left.y - right.y); 00089 } 00090 00091 00093 template <typename T> 00094 inline Vector2<T> operator *(const Vector2<T>& left, T right) 00095 { 00096 return Vector2<T>(left.x * right, left.y * right); 00097 } 00098 00099 00101 template <typename T> 00102 inline Vector2<T> operator *(T left, const Vector2<T>& right) 00103 { 00104 return Vector2<T>(right.x * left, right.y * left); 00105 } 00106 00107 00109 template <typename T> 00110 inline Vector2<T>& operator *=(Vector2<T>& left, T right) 00111 { 00112 left.x *= right; 00113 left.y *= right; 00114 00115 return left; 00116 } 00117 00118 00120 template <typename T> 00121 inline Vector2<T> operator /(const Vector2<T>& left, T right) 00122 { 00123 return Vector2<T>(left.x / right, left.y / right); 00124 } 00125 00126 00128 template <typename T> 00129 inline Vector2<T>& operator /=(Vector2<T>& left, T right) 00130 { 00131 left.x /= right; 00132 left.y /= right; 00133 00134 return left; 00135 } 00136 00137 00139 template <typename T> 00140 inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right) 00141 { 00142 return (left.x == right.x) && (left.y == right.y); 00143 } 00144 00145 00147 template <typename T> 00148 inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right) 00149 { 00150 return (left.x != right.x) || (left.y != right.y); 00151 }
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::