00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_VECTOR3_HPP 00026 #define SFML_VECTOR3_HPP 00027 00028 00029 namespace sf 00030 { 00036 template <typename T> 00037 class Vector3 00038 { 00039 public : 00040 00045 Vector3(); 00046 00055 Vector3(T X, T Y, T Z); 00056 00058 // Member data 00060 T x; 00061 T y; 00062 T z; 00063 }; 00064 00073 template <typename T> 00074 Vector3<T> operator -(const Vector3<T>& left); 00075 00088 template <typename T> 00089 Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right); 00090 00103 template <typename T> 00104 Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right); 00105 00115 template <typename T> 00116 Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right); 00117 00127 template <typename T> 00128 Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right); 00129 00139 template <typename T> 00140 Vector3<T> operator *(const Vector3<T>& left, T right); 00141 00151 template <typename T> 00152 Vector3<T> operator *(T left, const Vector3<T>& right); 00153 00166 template <typename T> 00167 Vector3<T>& operator *=(Vector3<T>& left, T right); 00168 00178 template <typename T> 00179 Vector3<T> operator /(const Vector3<T>& left, T right); 00180 00193 template <typename T> 00194 Vector3<T>& operator /=(Vector3<T>& left, T right); 00195 00207 template <typename T> 00208 bool operator ==(const Vector3<T>& left, const Vector3<T>& right); 00209 00221 template <typename T> 00222 bool operator !=(const Vector3<T>& left, const Vector3<T>& right); 00223 00224 #include <SFML/System/Vector3.inl> 00225 00226 // Define the most common types 00227 typedef Vector3<int> Vector3i; 00228 typedef Vector3<float> Vector3f; 00229 00230 } // namespace sf 00231 00232 00233 #endif // SFML_VECTOR3_HPP 00234 00235
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