00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 00027 template <typename T> 00028 inline Vector3<T>::Vector3() : 00029 x(0), 00030 y(0), 00031 z(0) 00032 { 00033 00034 } 00035 00036 00038 template <typename T> 00039 inline Vector3<T>::Vector3(T X, T Y, T Z) : 00040 x(X), 00041 y(Y), 00042 z(Z) 00043 { 00044 00045 } 00046 00047 00049 template <typename T> 00050 inline Vector3<T> operator -(const Vector3<T>& left) 00051 { 00052 return Vector3<T>(-left.x, -left.y, -left.z); 00053 } 00054 00055 00057 template <typename T> 00058 inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right) 00059 { 00060 left.x += right.x; 00061 left.y += right.y; 00062 left.z += right.z; 00063 00064 return left; 00065 } 00066 00067 00069 template <typename T> 00070 inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right) 00071 { 00072 left.x -= right.x; 00073 left.y -= right.y; 00074 left.z -= right.z; 00075 00076 return left; 00077 } 00078 00079 00081 template <typename T> 00082 inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right) 00083 { 00084 return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z); 00085 } 00086 00087 00089 template <typename T> 00090 inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right) 00091 { 00092 return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z); 00093 } 00094 00095 00097 template <typename T> 00098 inline Vector3<T> operator *(const Vector3<T>& left, T right) 00099 { 00100 return Vector3<T>(left.x * right, left.y * right, left.z * right); 00101 } 00102 00103 00105 template <typename T> 00106 inline Vector3<T> operator *(T left, const Vector3<T>& right) 00107 { 00108 return Vector3<T>(right.x * left, right.y * left, right.z * left); 00109 } 00110 00111 00113 template <typename T> 00114 inline Vector3<T>& operator *=(Vector3<T>& left, T right) 00115 { 00116 left.x *= right; 00117 left.y *= right; 00118 left.z *= right; 00119 00120 return left; 00121 } 00122 00123 00125 template <typename T> 00126 inline Vector3<T> operator /(const Vector3<T>& left, T right) 00127 { 00128 return Vector3<T>(left.x / right, left.y / right, left.z / right); 00129 } 00130 00131 00133 template <typename T> 00134 inline Vector3<T>& operator /=(Vector3<T>& left, T right) 00135 { 00136 left.x /= right; 00137 left.y /= right; 00138 left.z /= right; 00139 00140 return left; 00141 } 00142 00143 00145 template <typename T> 00146 inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right) 00147 { 00148 return (left.x == right.x) && (left.y == right.y) && (left.z == right.z); 00149 } 00150 00151 00153 template <typename T> 00154 inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right) 00155 { 00156 return (left.x != right.x) || (left.y != right.y) || (left.z != right.z); 00157 }
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::