sf::Shape Member List

This is the complete list of members for sf::Shape, including all inherited members.
AddPoint(float x, float y, const Color &color=Color(255, 255, 255), const Color &outlineColor=Color(0, 0, 0))sf::Shape
AddPoint(const Vector2f &position, const Color &color=Color(255, 255, 255), const Color &outlineColor=Color(0, 0, 0))sf::Shape
Circle(float x, float y, float radius, const Color &color, float outline=0.f, const Color &outlineColor=Color(0, 0, 0))sf::Shape [static]
Circle(const Vector2f &center, float radius, const Color &color, float outline=0.f, const Color &outlineColor=Color(0, 0, 0))sf::Shape [static]
Drawable(const Vector2f &position=Vector2f(0, 0), const Vector2f &scale=Vector2f(1, 1), float rotation=0.f, const Color &color=Color(255, 255, 255))sf::Drawable
EnableFill(bool enable)sf::Shape
EnableOutline(bool enable)sf::Shape
GetBlendMode() const sf::Drawable
GetColor() const sf::Drawable
GetInverseMatrix() const sf::Drawable [protected]
GetMatrix() const sf::Drawable [protected]
GetOrigin() const sf::Drawable
GetOutlineWidth() const sf::Shape
GetPointColor(unsigned int index) const sf::Shape
GetPointOutlineColor(unsigned int index) const sf::Shape
GetPointPosition(unsigned int index) const sf::Shape
GetPointsCount() const sf::Shape
GetPosition() const sf::Drawable
GetRotation() const sf::Drawable
GetScale() const sf::Drawable
Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color &color, float outline=0.f, const Color &outlineColor=Color(0, 0, 0))sf::Shape [static]
Line(const Vector2f &p1, const Vector2f &p2, float thickness, const Color &color, float outline=0.f, const Color &outlineColor=Color(0, 0, 0))sf::Shape [static]
Move(float offsetX, float offsetY)sf::Drawable
Move(const Vector2f &offset)sf::Drawable
Rectangle(float p1x, float p1y, float p2x, float p2y, const Color &color, float outline=0.f, const Color &outlineColor=Color(0, 0, 0))sf::Shape [static]
Rectangle(const Vector2f &p1, const Vector2f &p2, const Color &color, float outline=0.f, const Color &outlineColor=Color(0, 0, 0))sf::Shape [static]
Render(RenderTarget &target, Renderer &renderer) const sf::Shape [protected, virtual]
Rotate(float Angle)sf::Drawable
Scale(float factorX, float factorY)sf::Drawable
Scale(const Vector2f &factor)sf::Drawable
SetBlendMode(Blend::Mode mode)sf::Drawable
SetColor(const Color &color)sf::Drawable
SetOrigin(float x, float y)sf::Drawable
SetOrigin(const Vector2f &origin)sf::Drawable
SetOutlineWidth(float width)sf::Shape
SetPointColor(unsigned int index, const Color &color)sf::Shape
SetPointOutlineColor(unsigned int index, const Color &outlineColor)sf::Shape
SetPointPosition(unsigned int index, const Vector2f &position)sf::Shape
SetPointPosition(unsigned int index, float x, float y)sf::Shape
SetPosition(float x, float y)sf::Drawable
SetPosition(const Vector2f &position)sf::Drawable
SetRotation(float angle)sf::Drawable
SetScale(float factorX, float factorY)sf::Drawable
SetScale(const Vector2f &scale)sf::Drawable
SetScaleX(float factor)sf::Drawable
SetScaleY(float factor)sf::Drawable
SetX(float x)sf::Drawable
SetY(float y)sf::Drawable
Shape()sf::Shape
TransformToGlobal(const Vector2f &point) const sf::Drawable
TransformToLocal(const Vector2f &point) const sf::Drawable
~Drawable()sf::Drawable [virtual]